Gacha Game Arm API: Build a Clear Virtual Claw Loop
Model aim, descend, close, and return as explicit states. Keep virtual mechanics understandable and independent of frame rate.
THE ARM LAB / TAG: SIMULATION
Local illustrations, virtual practice loops, coordinate reasoning, and repeatable tests before hardware.
Simulation is useful when its assumptions are explicit. A state model, a visual animation, and a physics model answer different questions. This collection keeps those roles separate so a successful test is not asked to prove more than it actually checks.
Begin with the beginner’s guide and coordinate frames article to identify the contract you want to test. The simulation checklist then explores invalid inputs, mismatched configuration, stale state, cancellation, and reproducibility. The virtual claw article offers a smaller example in which capture regions and round transitions can be inspected directly.
The ArmAPI.com playground is an illustration of local state, not a physics simulator. It has no collision checking, calibrated geometry, or hardware feedback. Use it to explore transitions and rendering while keeping physical feasibility outside its claims. The safety and scope notes explain that boundary, and the code examples show how to inspect independent state models.
Model aim, descend, close, and return as explicit states. Keep virtual mechanics understandable and independent of frame rate.
Build a useful simulation test suite around interfaces, geometry, timing faults, sensors, and reproducible scenarios.
Make positions meaningful with explicit units, coordinate frames, tool offsets, and a clear distinction between poses and paths.
Start with the contract, not the motor. A practical guide to commands, feedback, capabilities, and a simulation-first workflow.
A little code. A lot to explore.
Start in the browser. Understand the interface. Build with clearer boundaries.